

While some situations can feel somewhat cheap and aggravating – a death from a sudden crushing between two platforms, for example - these are too few and far between to damage the game’s replay value, and are more often a consequence of bad play rather than design.

Just like the source material deaths can be sudden and lives have genuine consequences. The new locations are a welcome addition to those before them and enemy designs are well balanced. There’s collectables, time trial modes and additional content for Knuckles and Tails. Sonic moves just as he should and offers a new spin dash move that keeps the pace up. Each stage, menu screen and soundtrack is filled with detail, polish and professionalism. This is a love letter to fans, crafted by indie developers who have a passion for early Sonic the Hedgehog games. Instead, a buzz of electricity flashes on screen and the game’s logo bursts into view as Sonic turns to face the camera, waggling his finger and smiling. There’s no guitar-driven pop punk music, heavily-accented voice overs or cringy one-liners. Sonic Mania feels different from the start screen.
