
And use anything between last "\" and last ". If output is not specified it should use input path minus input extension, please do not hardcode it as udas, just use last\right "." as delimeter and cut any extension and. "\Program files\Steam\SteamApps\common\Resident Evil 4\BIO4\Em\file.udas" For path without spaces "" may or may not be used. "H:\Program files\Steam\SteamApps\common\Resident Evil 4\BIO4\Em\file.udas" - bet you use space as delimeters for input arguments so any path with space should have "" to tell that space between "" is not delimeter. So we can use as input any of these kinds of path: H:\Program files\Steam\SteamApps\common\Resident Evil 4\BIO4\Em Lets say your tool is in root of RE4 folder H:\Program files\Steam\SteamApps\common\Resident Evil 4\ So that new udas file will be composed fromĪnother thing - please make sure that command line arguments works right and that any type of path properly accepted, be it relative to root, full ot relative to current working dir. And naming of list files should be simple pl00.txt (but please dont hardcore extension, let your tool accept any etension, just add some checks that it not folder and has extension). So please just use original name without extension.Īlso about list, where do you want to put it and how do you gonna name it? Inside folder or outside? I think its better idea to put it folder where original udas file exist to keep only upacked files inside folder. With names like _udas you will force me to do extra parsing job by using _ as delimiter, cutton _udas from names etc. It would be easier in general usage including my script that allows merging mods /thread/977/re4hd-mod-installer-distribution-standard Lets keep it just as original file name but just without extensionm, the way YZ2 tool does. fix what i call phantom files in udas files repack the file if you drop the folder on the app repacker exe repack the udas file if you drop the lst file on the app repacker exe

generate a lst info file used for repacking

The one version i posted on the forum also omited the latest file in udas (fixed in incoming version).

This bug was just a simple include file with udt's structs and a PAUSE command and it crashed the program every time, so we fixed this bug ^^.įbsl can compil actually :basic, Dync and DynAsm and is a programming tool i like to play with pįor source code you need to update fbsl to latest v3.5 (alpha or beta if i recall.Īlso i fixed a lot of issues and actually added repacking in it, still need some test and fix here and there. I am part of fbsl dev and usually i try to find the weirdest way to code in freestyle basic script language so we can make fbsl even better for our end user ^^.
